Green rows
Sixteen everyday seats in two tidy rows — the heart of the club. Comfortable, quick to book, and priced for a casual hour or a full evening with friends.
- 16 stations, 27″ 240Hz
- Mechanical boards, wired mice
- Voice channels per row
Twenty-four seats, honest hourly rates, and a hall built for long sessions. The pixel pet walks the club and lives right here on the site — it strolls the bottom edge, watches your cursor, and naps when the lights go down.
The club is one bright room split into three zones. Every seat gets the same screen and the same clean peripherals — you pick the row that fits how you play. No queue math: pick a spot when you book.
Sixteen everyday seats in two tidy rows — the heart of the club. Comfortable, quick to book, and priced for a casual hour or a full evening with friends.
Four top seats in the quiet corner, tuned for practice and ranked ladders. Bigger desks, wider mousepads, and a little more elbow room when the match runs late.
Two paired seats built for co-op and side-by-side coaching. Share one voice channel, split one snack, and keep a single scoreboard between you. Booked as a pair.
Pay by the hour or grab a block — no membership, no small print. Every check-in also feeds the pet: each visit adds one segment to the club's weekly fullness bar. It buys nothing, it's just how we count a good week together.
6/ hour
18/ 8pm–close
22/ 11pm–close
Same kit at every seat, checked each evening before doors. When the hall goes dark the pet curls up in the corner and the screens do the glowing. No brand-chasing — just parts that hold a steady frame and mice that don't rattle.
The club has a scoreboard by the counter, and years ago someone drew a tiny 24×24 sprite in the corner of it as a joke. It never left. Now the pet is our timekeeper: it lives on the board at the desk, wakes when the first booking of the night lands, and "eats" a token every time a visitor checks in.
Feeding is symbolic — nothing to buy, nothing to win. Each check-in nudges the weekly fullness bar one segment along, so the whole club can see how full the week has been. Once a season the pet has a name-day: an open house where the hall is free to wander, the scoreboard runs a highlight reel, and first-timers get a quick tour of the rows.
Come feed itOur little rubric: three short entries a week, written from the pet's corner of the board.
Tuesday, quiet start. Seven check-ins by midnight, then the Green rows filled for a scrim. Forty-seven feeds by close — I'm stuffed. Someone left a spare mousepad on desk 9; it's mine now.
the pet · Tue log
Duo desks ran co-op all night and I watched every round from the board. Two players learned a new map from scratch. The fullness bar hit nine segments. Good week so far, ears up.
the pet · Thu log
Night owls booked the whole Carrot corner. I dozed in the corner between feeds while the screens hummed. Woke up to sixty-one visits on the tally. Napped again. This is the job and I love it.
the pet · Sat log
A few frames from the club — and yes, the pet stuck a sticker on each caption.
No — it's a pixel sprite, twenty-four squares tall, and that's the whole point. Nothing to feed for real, nothing to clean up after. It lives on the scoreboard and on this page, and it's the friendliest timekeeper you'll ever share a hall with.
Each check-in adds one segment to the club's weekly fullness bar. It's a shared tally, not a reward scheme — no points, nothing to redeem, nothing to win. It simply lets everyone see how busy the week has been, and gives the pet something to be smug about.
Use the Book & feed form below: pick a date, a zone, and how long you're staying. We hold the seat and confirm by email. Walk-ins are welcome too whenever a Green rows seat is open — the counter will point you to a free one.
Bring your own keyboard, mouse or headset and plug straight in — every station has spare USB and a 3.5mm jack up top. Please don't open the towers or swap internal parts; if something feels off, wave at the counter and we'll sort the seat out for you.
Night owl runs Friday and Saturday from 11pm to close. The hall dims, the music drops, and the pet curls up in its corner. Same screens, same seats — just a quieter room for late practice and long sessions with fewer walk-ins around you.
Sit down at any station and the whole library is yours. We keep a broad shelf so a fast reflex-shooter night and a slow builder session can share the same hall. Everything runs local on the club rigs at a steady frame — pick a mood, load in, and the pet logs your check-in.
Twitchy competitive rounds and story-driven adventures for when you want the frame rate to earn its keep. The 240Hz screens and wired mice were tuned for exactly this.
Base-building, city sims, tactics and long turn-based campaigns for the players who like to think three moves ahead. Grab a Carrot corner seat and let the match run late.
Cosy sandboxes, party games, platformers and easy-going co-op you can pick up in a spare hour. Bring a friend to a Duo desk and share one scoreboard between you.
Our house social game: a laid-back computer game you play on the club PCs just for the fun of it. It runs on the same rigs as everything else, purely for laughs and bragging rights around the row.
To be crystal clear: this is not gambling and not played for money. No bets, no stakes, no payouts — nobody wins or loses a cent. It is simply a free game on the screen, open to anyone in the hall after 8pm.
Tell us when you're coming and where you want to sit. We'll hold the station and send a confirmation — the pet logs your check-in the moment you arrive.